Gilly Salmon
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E-tivities - Introduction

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E-tivities are frameworks for enabling active and participative learning. They are researched and applied frameworks which are valuable for blend and hybrid as well as fully digital.

E-tivities are important because they deploy useful, well-rehearsed principles and pedagogies for learning as well as your choice of networked technologies. They focus on the learners who are contributing, providing, reworking, interpreting, combining most of the knowledge.

​They overturn the idea that learning depends on one big expert and his/her conveying of knowledge. They are based on the strong idea that knowledge is constructed by learners through and with others.
E-tivities workshops are most popular at the moment. 
Heres some feedback
E-tivities workshop feedback
“We applied in a short time what we have read about. 
“Shared experience with other people within our educational area”
“ Receiving a template for e-tivity and the tips. Miro has a friendly dashboard” 
“ How to engage students and develop e-tivities” 
“ Hands on tool”
.”Involvement in creating e-tivities for the  5 stage model”
“ Trying out Stage 3 - Information Exchange - in the group work…very important for students because they can become comfortable with one another online and …more confident in expressing their viewpoints in a group” .
“Having the chance to design my own E-tivity with the help of colleague in a group”
“The workshop was very relaxed... and focused... we understood - and implemented”

E-tivities are for:

  • at least two people working and learning together in some way, and usually many more,
  • participants who are not in the same locations. But e-tivities are also easily combined with location-based learning and teaching activities,
  • a wide range of people, including those with disabilities who can be assisted through the technologies. The more diverse, the better the e-tivities work.
  • everyone: e-tivities have attracted the interest of learning designers, academics, teachers and trainers from many sectors and levels of education.
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The E-tivity Invitation
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E-tivities are:

  • designed in advance of the participants’ online arrival
  • quick and easy to produce, making the work of the tutor or the person I call the e-moderator, much faster, easier and productive
  • suitable for entirely online programmes, for integrated and blended learning, mobile learning and everything in between
  • cheap to create and run
  • scalable and customizable
  • efficient for designers, participants and e-moderators
  • reusable and easy to try out, recycle, reuse and change: they improve the more they are deployed and adapted.
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E-tivities are valuable for:

  •  forming a whole course or programme when sequenced with care
  • also useful if you want to try out one or two online activities
  • encouraging a very wide variety of contributions and perspectives and for tapping into participants’ up-to-date ideas and authentic experiences
  • replacing or supporting all other learning and teaching methods
  • any discipline, professionals or field of learning and for all topics
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The purposes of e-tivities are to:

  • enable academics, designers, curriculum developers and teachers to design for online participation by their students
  • provide learners with an effective scaffold to support them in achieving the learning outcomes
  • enable learners and e-moderators to work together on key learning resources
  • promote a learner-centred, task or problem-based approach to online learning (moving away from content-centric design)
  • challenge and motivate participants to critique, contribute, review and consolidate ideas in a focused way
  • increase learner engagement
  • save staff time
  • make the course productive and fun
  • deploy easily the newer technologies such as social media
  • find easily purposeful ways of using freely available, topical and/or fun resources within the learning design
  • incorporate sound pedagogical principles quickly into teaching and learning, including into large scale online approaches such as MOOCs (Massive Open Online Courses).
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To design e-tivities you need to:

  • have a way of thinking about the purpose and process of each e-tivity, and get it into draft format (the storyboard)
  • work out how to place it ultimately into a learning sequence (the scaffold)
  • write it in a way so that it can be placed online and participants can follow it (the invitation).
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Extracts from E_tivities, The Key to Active Online Learning (2nd Edition) pages 6-7

E-tivity Resources

E-tivities. The Key to Active Online Learning Book

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E_tivities, The Key to Active Online Learning (2ndEdition)
Available from :
Routledge
Amazon

Amazon UK
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E-tivities Framework - Extract from E_tivities, The Key to Active Online Learning (2ndEdition)

E-tivity Videos

Gilly Salmon discusses E-tivities in 2020
Creating E-tivities in Carpe Diem
Creating Invitations for E-tivites
Social Media for Learning Design
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  • Home
  • About
  • Blog
  • Learning Futures
  • Carpe Diem
    • Carpe Diem Learning Design
    • Carpe Diem implementation and reports
    • E-tivities
    • E-moderating
    • Five Stage Model
    • Five Stage Model in Translation
  • PLACEMENTS
  • Publications
    • Books and Chapters
    • Journal Articles
  • Media + more
    • Video
    • Presentations
    • Web Articles & Blogs
  • Contact
  • Home